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Steal Everything
Role :
Engine :
Genre :
Team Leader, Game Designer, Gameplay Programmer (Blueprints)
Unreal Engine 4
Asymmetric Multiplayer Heist Game
Steal Everything was an asymmetric multiplayer heist game created in Unreal Engine 4 as part of Dare to be Digital 2015.
My main focuses on the project were Team Leader and Games Designer. As Designer I was tasked with designing and prototyping game mechanics and systems, balancing and testing each individual aspect, and creating and maintaining a GDD to direct the project.
The game was featured on Develop Online and in EDGE magazine as one of the best games at ProtoPlay.









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